, 40M. Manual of Exalted Po..> , 26M. Manual of Exalted Po..> , 25M. Manual of Exalted Po..> The Manual of Exalted Power: Sidereals (Exalted RPG). Gifted with power by the Five Maidens, the Sidereal Exalted were once trusted Viziers to the Old. of the Sidereal Exalted, also called the Viziers or the Seers. These are the chosen mortal vessels for the power of one of the Five Maidens, who are among the.
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Exalted: The Sidereals - Born Beneath the Stars of ProphecyThey travel among PDF. $ $ 1 2 3 4 5. Average Rating (4 ratings). Born Beneath the. KWH. [+] Manual of Exalted Power: Sidereals [PDF]. Detail ○ ○ ○ ○ ○ ○. Author: Alan Alexander Pages: pages Publisher: White Wolf. Index of /public/Books/etgabentisttus.ga 2nd Edition/Manuals of Exalted Sep 37M Manual of Exalted Power - etgabentisttus.ga Sep 83M Manual of Exalted Power - etgabentisttus.ga Sep 25M.
Lunars Storyteller Screen featuring beautiful Lunars art on the outer side and a selection of charts and other info on the inside to make the Storyteller's job a little bit easier.
This Add-On can only be selected by backers already receiving a deluxe hardcover edition as part of their reward list. This Add-On can only be selected by backers who are already receiving a deluxe hardcover edition as part of their reward list.
Each Stretch Goal will have a target that, once reached, will unlock a new reward. We will continue to build on this list when we achieve these targets during the campaign. Whenever we achieve a stretch goal, the image will be updated to reflect the achievement. All backers will be notified when the shirt becomes available. All backers will have this automatically added to their rewards list.
Also provides stat blocks for its leaders: the majestic, brutal caribou prince Tayan Silver-Crowned; and her black-crowned night heron advisor Feather Drenched in the Blood of the Fallen. Also, an additional future Exalted supplement will also be upgraded to featured full color interior artwork.
Would also include Thousand Blades style, the esoteric martial art she uses to achieve her distinctive look of having wings made out floating swords.
This is Onyx Path Publishing's 34th Kickstarter, and the company has learned how to maintain focus during a campaign to maintain manageable projects and achievable goals.
Solution: We have successfully shipped many Kickstarter projects and more are headed to completion as you read this. All those projects have taught us how the various pieces of the process works, and we have increased our ability to judge the various stages of delivery better with each KS.
The text for Lunars: Fangs at the Gate is finished, initial interior artwork has been contracted, so the development process is well underway. Risk: Shipping costs soak up pledges that were meant to enable the creation of the book. Solution: Kickstarter shipping costs have continued to rise dramatically the past few years, but we are aware of that and were able to find ways to work with shippers to bring down those costs - unfortunately, only to some extent as we have also needed to increase the shipping charges for shipments outside the US - both methods allowing us to be sure that shipping doesn't eat up the pledge money supposed to go to printing.
Risk: The game will take a long time to produce and anger the backers. They shaped Creation — a flat world of finite extent — from the primordial chaos , and placed the gods numberless immortal spirits resembling the Kami of Shinto to watch over it.
In time, the gods decided to end the callous and destructive rule of the Primordials and claim their celestial city for their own, but they were forbidden from taking arms against their makers. Instead, the most powerful of the gods imbued exceptional humans with their power the titular Exalted to fight for them.
After a cataclysmic struggle, the Exalted finally triumphed over the Primordials, slaying many and then forcing the others to surrender. Upon victory, the gods retreated to the Heavenly city of Yu-Shan to oversee from on high, and granted the Exalted the Creation-Ruling Mandate as a boon for their service to the new order. The slain Primordials, being so spiritually massive that they should not have been able to die--and having died, cannot be reincarnated--are now known as the Neverborn, and the whole of the Underworld came into being to contain them.
Like many of White Wolf Publishing 's games, the primary character archetype, the Exalted, suffer from a systemic character flaw. In this case, this flaw is represented by a "Great Curse", uttered upon the dying breaths of the slain Primordials. This Great Curse manifests itself in a variety of ways and causes the "heroes" of the setting to be fatally flawed. In the game's history, the Solars eventually grew decadent and corrupt from this influence. After centuries of plotting, the Solars were slaughtered in a massive insurrection known as the Usurpation by the Terrestrial and Sidereal Exalted, their servants and advisors.
After the Usurpation, the majority of the Exaltations of the Solar Exalted were locked away, and an organization known as the Wyld Hunt was organized by agents of the Sidereals and Terrestrials to kill all the others, and drive the Lunar Exalted from the civilised lands of Creation.
During the intervening age, the Terrestrial Exalted became the rulers of the world, ruling in a system not unlike the shogunate of feudal Japan.
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After the Great Contagion a plague engineered by the Neverborn to swell the population of the underworld and weaken Creation and the Balorian Crusade a war with the Fair Folk , who seek to return the world to Chaos wrought devastation across Creation, a young captain of the Dragon-Blooded armies gained access to powerful weapons of the First Age.
With these, she first beat back the Balorian Crusade, and then asserted her rulership over much of the world, dubbing herself the Scarlet Empress. Nearly eight hundred years later—in the present day of the game—there are eleven Great Houses of the Realm, nearly all of whom claim direct descent from the Empress. Five years prior to the default starting point of the game, the Empress vanished. While she had temporarily disappeared before, by the present of the game it is believed she will not return, and the Realm stands on the brink of civil war.
Simultaneously, the Solar exaltations held in the Jade Prison have returned. With the Houses ignoring the threat of the Celestial Exalted to position themselves to take control of the Realm, the number of Solar Exalted in Creation is slowly growing. Thus, the backdrop to the setting sees the newly arisen Solars among various other heroes and villains struggling to survive their enemies in this time of tumult long enough to make their mark upon the fate of Creation, for good or for ill.
Creation has two continents, the Blessed Isle and the unnamed super-continent which covers the northern, eastern and southern edges of Creation, populated by many nations and tribes, with the settled regions along the inner coast of this super-continent being known collectively as the threshold. The Blessed Isle is located in the center of Creation. The Realm rules the Blessed Isle and its proximate archipelago directly, and indirectly rules numerous tributary states known as satrapies along the threshold.
The elemental poles of Creation color the directions of the map: the frigid North, near the pole of Air, is divided by the White Sea; The element of Wood influences the heavily forested East, the most densely populated region of Creation other than the Blessed Isle; the Scavenger Lands, formally named the Confederation of Rivers, is an organization of allied nations within the East; the South, drawing from the Pole of Fire, is a hot, arid region; the influence of the Pole of Water upon the West shows itself in the Great Western Ocean encompassing various major and minor island nations; finally, the Elemental Pole of Earth, the least dangerous of the five, is located at the top of the towering Imperial Mountain in the centre of the Blessed Isle.
Surrounding Creation is the infinite ocean of pure chaos known as the Wyld. The cosmology of Exalted also includes the Underworld, the celestial city of Yu-Shan, the demon realm of Malfeas, and the machine world of Autochthonia. Types of Exalts[ edit ] At the core of the setting, there are several different types of Exalted, any type of which could play the role of protagonist or antagonist of the game.
Celestial Exalted, being the chosen of the Celestial Incarnae, are significantly more powerful than Terrestrial Exalted, and can live for millennia, but their numbers are limited by a fixed number of Exaltations passing from mortal life to mortal life at any given time. Terrestrial Exalted are the chosen of the Elemental Dragons, children of the primordial Gaia, who govern the elemental underpinnings of Creation. While less powerful, Terrestrial Exalted commonly known as the Dragon-Blooded can pass on their Exaltation to their children, much like one would pass on other genetic features.
The Abyssal, Alchemical, and Infernal Exalted technically fall outside of the two categories, though their power level is comparable to that of Celestial Exalted. A brief synopsis of each type is given here, organized by relative power and significance within the game. Most types of Exalted have certain collective predispositions toward or against other Exalt types, and may be viewed differently by the various mortals of Creation; while the Dragon-Blooded and their world-spanning empire are often seen as demigods and heroes, for instance, the Lunar Exalted are often seen as monstrous and dangerous; this is in part owing to their abilities to take the shapes of animals, monsters and other humans by killing them, but also due to the concerted efforts of Terrestrial propaganda.
Solar Exalted Chosen of the Unconquered Sun, Lawgivers [ edit ] The default protagonists of Exalted and the champions of the chief of the gods, a being known as the Unconquered Sun. Considered to be Anathema by much of the mortal world of the Second Age, the Solars are regarded as monstrous demons and few remember their former greatness.
This is due to a prolonged and widespread campaign of propaganda orchestrated by the Terrestrials, via a now firmly established religion known as the Immaculate Order. The nature of Solar charms tends to express itself instead through human excellence taken to superhuman extremes, and as such their raw prowess in most skills easily exceeds any of the others.
Their three greatest advantages are their large Essence pools that give them more raw power to work with, their powerful, efficient, straightforward charms, and their ability to use the highest of all forms of sorcery, the Adamant Circle — also called the Solar Circle due to the Solars alone being able to access that circle of sorcery. With the addition in the third edition of Evocations—powers derived from legendary artifacts—the Solars have attained another area in which they are the undisputed masters.
Abyssal Exalted Chosen of the Void, Deathknights [ edit ] Loyal servants of the Deathlords,  the Abyssal castes are a dark reflection of their Solar counterparts; Dusk soldiers, generals, and martial champions , Midnight priests and leaders , Daybreak scholars and artisans , Day assassins and spies , and Moonshadow bureaucrats, diplomats, and couriers.
In the present of Exalted, the Neverborn sow their revenge from beyond the grave through their Deathlord servants. The source materials, primarily the second-edition sourcebook The Manual of Exalted Power: Abyssals, present the Deathlords as the largely insane ghosts of First Age Solars slaughtered in the Usurpation, who are easily among the most powerful beings in the Underworld of Exalted.
The Deathlords have varied goals, but most strive not to conquer or corrupt Creation, save as a path to the Neverborn's desire: the complete destruction of existence. The named agents of the Deathlords in the world of the living are the Abyssal Exalted, also known as Deathknights; these antagonists are dark reflections of the Solar Exalted and are presented as being their equal in power.
They were created by the Deathlords through powerful sorcery taught to them by the Neverborn, using Solar Exaltations stolen from the Jade Prison. Using Solar Exalted can also be converted to Abyssal Exalted with powerful magic.
They field vast undead armies, bolstered by ancient knowledge long since lost in the world of the living but still readily available in the lingering dead, and a powerful form of magic known as necromancy. Several sourcebooks present the Abyssals and the Deathlords as having a tentative foothold in Creation, likely representing a grave threat.
In the sourcebooks, they are often referred to as cunning shapeshifters, skilled fighters, and capable generals. While many stood and died beside their Solar friends and spouses in the Usurpation, those that were not killed along with their companions fled to the edges of Creation.
At the borders of the order of Creation and the chaotic turbulence of the Wyld, their natures were changed over a great many years. Lunars follow at best a loose tribal hierarchy and ritually tattoo each other to protect themselves from the warping effects of the Wyld.
This further serves to mark them as different from the rest of humanity; the tattoos are made of moonsilver and are often visible over much of the Lunar's body. Second edition materials detailed the Lunar Exalted's subversive influence on Creation's societies and revealed the Thousand Streams River Project, a complicated system of social engineering designed to create self-sufficient human societies that do not require Exalted leadership to function.
Several major societies within the game were declared the results of centuries of subtle, behind-the-scenes guidance, with varying degrees of success. Sidereal Exalted Chosen of the Five Maidens, Viziers [ edit ] These Celestial Exalted are the least numerous of all the Exalted types with the exception of the newly-created Infernals , yet are described as major players in the fate of Creation. Sidereals, in addition to their mastery of martial arts, evidenced by their access to the highest forms of martial-arts magical abilities known as Sidereal martial arts , excel at foreseeing and manipulating fate.
They were the viziers, prophets and cunning advisers of the First Age. Toward the end of the First Age, a prophecy came to them that warned that without action, Creation would fall to darkness. Seeking to save the world, the Sidereals looked into the future and saw two options: attempt to reform of their maddening kings, or destroy the Solar Exalted and raise up the Dragon-Blooded in their place. The Sidereals, possibly under the effects of the Great Curse laid upon them by the Neverborn, elected the path that offered a guaranteed future for Creation.
As such, they orchestrated the end of the First Age, known as the Great Usurpation.
Sidereals slip from the minds of those who meet them, mortal and Exalt alike, which can be beneficial to Sidereal characters or harmful, depending on their intended goals as player characters and non-player characters.
Some unpredicted events prior to the "present" setting of Exalted, such as the Great Contagion, have jarred their faith in their precognitive abilities.
Meanwhile, the loss of the Scarlet Empress, their secret ally at the top of the Scarlet Dynasty, has greatly weakened their influence. In the present, a growing rift between the Bronze Faction which supports the Dragon-Blooded hegemony and the Gold Faction which backs the newly-returned Solars renders the Sidereal Exalted uncertain of their future.
They are less powerful than other types of Exalted, but most of their strength lies in their inheritance — rather than being chosen by a god, the Dragon-Blooded have the potential to share their Exaltation through their bloodline. With their comparatively massive numbers, along with the help and guidance of the Sidereal Exalted, they were able to overthrow the Solar Exalted at the height of their power and end the First Age.
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The most prevalent Dragon-Blooded in Creation make up the ruling class of the Realm, currently the most powerful empire in Creation. The state-sanctioned faith known as the Immaculate Order paints the Solar and Lunar Exalted as dangerous Anathema who will bring ruin to the world if allowed to exist.
Because of this, the Realm organizes the Wyld Hunt, which actively seeks out dangers to the Realm such "Anathema" include many other types of Exalted, rogue gods, and the Fair Folk and destroys them. This practice had effectively kept the Solars from rising to power again since the end of the First Age, but has faltered with the recent disappearance of the Scarlet Empress; the power struggle to fill the resulting vacuum has destabilized the Realm and allowed the Solar Exalted to escape the purges of the Wyld Hunt and rise in Creation once more.
Most houses were founded by and named after one of the Scarlet Empress's Exalted offspring, though at least two are descended from the Empress's late husbands and consorts, and three unspecified houses are descended from adopted children of the Empress. They were introduced in the supplement "Time of Tumult".
The Champions are infused with the souls of dead Autochthonian heroes, they serve as protectors of the inhabitants of a parallel world made up of the body of Autochthon himself, and enforce the will of the Tripartite, the theocratic government of this world. They divide themselves into castes according to which material was mainly used in their construction: there are five canon castes, one for each of the Five Magical Materials, as well as the optional Adamant caste.
Instead of wielding Essence directly and using their Charms in a "magical" fashion like other Exalted do, the Alchemicals have Charms "installed" like peripheral parts.
As Alchemical Exalted grow in power, they also increase in size, eventually physically joining with Autochthon and forming living, sapient cities. In gameplay, in place of curse driven insanity, they have a Clarity track which measures their distance from humanity.
Those Alchemicals who have been infected with Autochthon's illness have a Dissonance track in place of a Clarity track, with Dissonance measuring their madness, corruption, and drive to violate boundaries. A brief tour of the world of Autochthonia can be found on the game's website. Akuma are Exalted of another type who have given themselves over to the cause of the Yozis and have been remade according to their masters' desires. They retain access to their native charm set and gain the ability to learn and use their patron Yozi's Infernal charms.
The Green Sun Princes are made with the fifty Essences of Solar Exalts which the Yozis took in payment from the Neverborn and altered to emulate themselves in exchange for teaching the Neverborn to corrupt Solar Essences to create the Abyssals. While the first edition hinted at their existence, they did not get official rules until the 2nd edition's Manual of Exalted Power - The Infernals April Green Sun Princes of any caste can learn the charms of all five castes, as well as the charms of any other Yozis who have opened up access to their charms to the Green Sun Princes; in the default setting, Kimbery is the only other Yozi who has done so.
The Yozis have tasked the Green Sun Princes with transforming Creation into a mirror of Malfeas, which they believe will break their bonds and reverse their disfiguring imprisonment. They call this effort the Reclamation. The Green Sun Princes are few in number; only 50 infernal essences are controlled by the Yozis, and they do not yet have the ability to corrupt further Solar Essences as the Deathlords can.
On the other hand, the Infernals have the full resources of the demon realm at their disposal, along with numerous Yozi cults which already exist in creation. It is implied that despite currently revelling in their power, the vast majority of Infernal Exalted will grow disillusioned with the alien Yozis and their obvious insanity, and go rogue. The Infernals' Primordial power gives them the potential to grow into new Titans themselves, not bound by the same shortness of vision their current patrons possess.
Other Exalted[ edit ] Three new types of playable Exalted have been announced for 3rd edition: The Liminals, the Getimians and the Exigents. The Liminals "stand at the border between life and death, humanity and monstrosity".
On occasion, this attempt draws the attention of some other power that raises the corpse to life again. The new Liminal possesses the memories of the body that she wears, but does not possess the same soul, and thus does not have the same personality.
In their initial introduction at the end of Second Edition, it was mentioned that they possess an interest in severed limbs and body parts, but the full explanation for this has yet to be given. Like the Dragon-Blooded, they are divided among five aspects—Breath, Blood, Flesh, Marrow, and Soil—depending on the motives of the person who created them.
The Getimians have their own will: one sample character works as a special consultant to Heaven rather than opposing it. The Getimian Exalted have Essence split into two pools, but unlike the other Exalted types, their charms interact with their separate pools in different ways; their personal pool is akin to Yin essence, while their peripheral pool is Yang.
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Some of their charms can only be powered by one or the other, or cause different effects depending on which one is used. The Exigents are described by 3rd edition developer Holden Shearer as follows: The Exigents are a scattered host of Chosen of many lesser divinities, from gods of mazes and masks to gods of fields, hearths, and blazing volcanoes. Each is unique, born of desperate circumstances in which Creation needed a hero. If successful, then the God receives the Exigence, which they may use to create their own champion.
The process is taxing on a god, and can destroy it in the process. Some Exigences have been sold or otherwise passed into the hands of gods who do not have the Unconquered Sun's approval, while others have been heavily modified from multiple sources; the writers have referred to the former as "black market" Exaltations, and the latter as "dirty bomb" Exaltations.
Other magical beings[ edit ] Alongside the various types of Exalts found in Creation, there are also other magical creatures that use the same Essence that Exalts use to power their magical effects. The following are the most prominent types of magical beings.
Behemoths Behemoths are unique, immortal monsters. There are two broad categories of behemoths: Primordial Behemoths, created by the Primordials in the Time of Glory before the Primordial War.
Some, now known as Hekatonkheires, were killed during that war and now serve the Neverborn in the Underworld. Wyld Behemoths appear as monsters under the control of Fair Folk, but they are not truly separate beings from their masters, and are merely the aggressive tendencies of powerful Fair Folk come to life. Dragon Kings  The Dragon Kings are not Exalted; they are supernatural creatures offered as a player character type.
The Dragon Kings are dinosaurlike beings of great power. Dragon Kings are sworn in allegiance to their creator, the Unconquered Sun, and can remember their past lives with great clarity. Although they once ruled Creation, the majority of their perpetually-reincarnating souls were annihilated during the war against the Primordials. After the First Age ended in war and disease, what remained of their civilization collapsed. They still exist in the Second Age, though hidden in the farthest corners of Creation.This Add-On can only be selected by backers who are already receiving a deluxe hardcover edition as part of their reward list.
A Solar can parry an angry Primordial hitting them with a mountain range. The state-sanctioned faith known as the Immaculate Order paints the Solar and Lunar Exalted as dangerous Anathema who will bring ruin to the world if allowed to exist. Some Exigences have been sold or otherwise passed into the hands of gods who do not have the Unconquered Sun's approval, while others have been heavily modified from multiple sources; the writers have referred to the former as "black market" Exaltations, and the latter as "dirty bomb" Exaltations.
There's also the "Casteless" Lunars, who are more suceptible to the Wyld energies than mortals and can turn into insane monstrosities called chimera. These particular sheets are for use with the Social Conflict System found at Fixalted. Exalted 2e Character Sheets -- New Style The following character sheets are designed to cover some of the deficiencies found in White-wolf's official Exalted second edition character sheets.